Hāclíhidèzkíh Gíhm (/həˑˈclɪ̞i/ /ˈdɛzkɪ̞/ [graveyard] [stupid; dumb; dull; blunt]) is a subtropical Small City located in the Iēibonjām Region of the Tetburland.
The name Hāclíhidèzkíh Gíhm is derived from the Sylvin language, as Hāclíhidèzkíh Gíhm was founded by Syltus, who was culturaly Tauran.
Climate
Hāclíhidèzkíh Gíhm has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). Hāclíhidèzkíh Gíhm receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Hāclíhidèzkíh Gíhm covers an area of nearly 12 km2 (4 mi2), and an average elevation of 86 m (282 ft) above sea level.
Overview
Hāclíhidèzkíh Gíhm was founded durring the late 17th century in early winter of the year 1658, by Syltus. The establishment of Hāclíhidèzkíh Gíhm suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Hāclíhidèzkíh Gíhm was built using the conventions of Tauran durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Hāclíhidèzkíh Gíhm is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Hāclíhidèzkíh Gíhm is was constructed arround several premissive cobblestone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Unfortuantly, these brittle defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Something in your gut tells you that you may be unwelcome in Hāclíhidèzkíh Gíhm. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.
Civic Infrastructure
Hāclíhidèzkíh Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Hāclíhidèzkíh Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hāclíhidèzkíh Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hāclíhidèzkíh Gíhm's parks.
Hāclíhidèzkíh Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hāclíhidèzkíh Gíhm.
Hāclíhidèzkíh Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Hāclíhidèzkíh Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Hāclíhidèzkíh Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Hāclíhidèzkíh Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hāclíhidèzkíh Gíhm's public wards, blessings, and other arcane systems.
Hāclíhidèzkíh Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Hāclíhidèzkíh Gíhm's grid is powered by a god's will and kindness.
Hāclíhidèzkíh Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Hāclíhidèzkíh Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hāclíhidèzkíh Gíhm's natural decorations nor waterways.
Hāclíhidèzkíh Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Hāclíhidèzkíh Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Hāclíhidèzkíh Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Hāclíhidèzkíh Gíhm's chapel was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.
In Hāclíhidèzkíh Gíhm tiny harmless tornadoes plague the town.
The Xtabay near Hāclíhidèzkíh Gíhm are known to be a mutant strain of the creature.
Hāclíhidèzkíh Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Illusion energies of tier 3 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 5
Farmers: 9
Farm Laborer: 17
Hunters: 9
Milk Maids: 7
Ranchers: 3
Ranch Hands: 7
Shepherds: 7
Farmland: 11514 m2
Cattle and Similar Creatures: 712
Poultry: 8550
Swine: 570
Sheep: 28
Goats: 5
Horses, Mounts, and Beasts of Burden: 285
Craftsmen
Arms and Toolmakers: 5
Blacksmiths: 6
Bookbinders: 3
Buckle-makers: 3
Cabinetmakers: 6
Candlemakers: 10
Carpenters: 7
Clothmakers: 7
Coach and Harness Makers: 3
Coopers: 8
Copper, Brass, Tin, Zinc, and Lead Workers: 3
Copyists: 2
Cutlers: 2
Fabricworkers: 7
Farrier: 13
Furriers: 1
Glassworkers: 9
Gunsmiths: 6
Harness-Makers: 2
Hatters: 5
Hosiery Workers: 2
Jewelers: 3
Leatherwrights: 7
Locksmiths: 2
Matchstick makers: 4
Musical Instrument Makers: 4
Painters, Structures and Fixtures: 3
Paper Workers: 4
Plasterers: 3
Pursemakers: 4
Roofers: 3
Ropemakers: 2
Rugmakers: 2
Saddlers: 5
Scabbardmakers: 6
Scalemakers: 3
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 2
Shoemakers: 2
Soap and Tallow Workers: 10
Tailors: 16
Tanners: 3
Upholsterers: 4
Watchmakers: 4
Weavers: 7
Whitesmiths: 2
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 3
Booksellers: 4
Butchers: 6
Chandlers: 6
Chicken Butchers: 8
Entrepreneurs: 2
Fine Clothiers: 7
Fishmongers: 7
Florists: 1
Potion Sellers: 4
Resellers: 15
Spice Merchants: 3
Wine-sellers: 5
Wheelwright: 4
Woodsellers: 2
Service workers
Bakers: 13
Barbers: 11
Coachmen: 4
Cooks: 11
Doctors: 6
Gamekeepers: 4
Grooms: 2
Hairdressers: 8
Healers: 7
Housekeepers: 8
Housemaids: 14
House Stewards: 8
Inns: 2
Laundry maids: 5
Maidservants: 9
Nursery Maids: 5
Pastrycooks: 10
Restaurateur: 10
Tavern Keepers: 12
Specialized Laborer
Ashworkers: 3
Bleachers: 2
Chemical Workers: 1
Coal Heavers: 5
In-Town Couriers: 7
Long Haul Couriers: 6
Dockyard Workers: 5
Gas Workers: 1
Hay Merchants: 2
Leech Collectors: 8
Millers: 6
Miners: 6
Oilmen and Polishers: 4
Postmen: 6
Pure Finder: 3
Skinners: 7
Sugar Refiners: 1
Tosher: 4
Warehousemen: 10
Watercarriers: 6
Watermen, Bargemen, etc.: 9
Skilled Laborers
Accountants: 3
Alchemist: 4
Clerk: 5
Dentists: 2
Educators: 8
Engineers: 4
Gardeners: 2
Mages: 2
Plumbers: 3
Pharmacist: 3
Professors: 1
Scientists: 2
Wizards: 1
Civil Servants
Adventurers: 2
Bankers: 4
Civil Clerks: 6
Civic Iudex: 3
Consultants: 1
Exorcist: 6
Fixers: 3
Kami Clerk: 5
Landlords: 5
Lawyers: 3
Legend Keepers: 5
Militia Officers: 28
Monks, Monastic: 8
Monks, Civic: 8
Historian, Oral: 6
Historian, Textual: 3
Policemen, Sheriffs, etc.: 6
Priests: 11
Rangers: 4
Rat Catchers: 4
Scholars: 4
Spiritualist: 5
Slayers: 1
Storytellers: 11
Military Officers: 9
Cottage Industries
Brewers: 8
Comfort Services: 11
Enchanters: 3
Herbalists: 3
Jaminators: 9
Needleworkers: 10
Potters: 4
Preserve Makers: 8
Quilters: 4
Seamsters: 17
Spinners: 8
Tinker: 3
Weaver: 6
Artists
Actors: 3
Architects: 1
Bards: 4
Costumers: 1
Dancers: 3
Drafters: 1
Engravers: 2
Fine Furniture Carpenters: 1
Glaziers: 3
Inlayers: 2
Musicians: 8
Painters, Art: 1
Playwrights: 3
Sculptors, Art: 2
Wood Carvers: 10
Writers: 10
Produce Industries
Butter Churners: 11
Canners: 8
Cheesmakers: 10
Ice Merchants: 1
Millers: 5
Picklers: 4
Smokers: 3
Stockmakers: 3
Tobacconists: 4
Tallowmakers: 6
1000 of Hāclíhidèzkíh Gíhm's population work within a Foundational Occupation.
59 work in Agriculture
216 work as Craftsmen
79 work as Merchants
149 work as Service Workers
102 work as General Laborers
40 work as Skilled Laborers
151 work as Civil Servants
94 work in Cottage Industries
55 work as Artists
55 work in Produce Industries
1679 of Hāclíhidèzkíh Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 171 (6%) are noncontributers.
Points of Interest
Hāclíhidèzkíh Gíhm produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.
Hāclíhidèzkíh Gíhm is known for its unusual rock formations.
POI
History
The the an Armband of Enchantment, an an Armband imbued with notable amounts of Enchantment energies was created in Hāclíhidèzkíh Gíhm by in time immemorial, reportedly some time during the late 2nd century.